Doom: The Dark Ages is a very different game than Doom Eternal, the most recent mainline entry in id Software’s demon-splattering series. While the Slayer in Eternal was a high-jumping, rail-swinging parkour machine, the Slayer in Doom: The Dark Ages moves like a bull on ice skates, heavy and meaty but incredibly agile. It feels good, and maybe more importantly, it feels right. <br /> The developers have made it clear that their goal with The Dark Ages is to emulate the original Doom more than its recent iterations, with the focus on building a concise combat loop and making the Slayer feel like a living monster truck, rather than a Ferrari. After 12 hours with the game, I can say they’ve done precisely that, plus they’ve made everything around the Slayer about 666 percent more [...]
Welcome to your Friday edition of TMA. It’s a public holiday where I’m from, so it’s a shorter briefing than usual. Barring a barrage of new cars (tariffs? shh!) revealed at the New York Interna [...]
Id Software, the company behind Doom, has voted in favor of forming a "wall-to-wall" union. The term "wall-to-wall" refers to a union that includes every employee, regardless of du [...]
Id Software, the company behind Doom, has voted in favor of forming a "wall-to-wall" union. The term "wall-to-wall" refers to a union that includes every employee, regardless of du [...]
Id Software, a division of Microsoft’s Bethesda, unveiled the details of Doom: The Dark Ages, a prequel to Doom 2016 coming on May 15. It’s a big reveal for a game that is the third in a series of [...]