It's been quite the year for Aggro Crab. After stopping production on a sequel to Going Under (with funding issues and burnout both factoring into that decision), the studio decided to focus on self-funded game jam projects before moving onto another big game. Some of the team collaborated with Content Warning developer Landfall to create Peak. With the help of clever marketing, that co-op climbing game turned out to be a huge hit, selling 10 million copies in just two months. The rest of the Aggro Crab squad focused on a different multiplayer game, which is called Crashout Crew. This is a party game for up to four players (there's a single-player option too) in which you'll try to complete orders in hazard-filled warehouses using cute, color-coded forklifts. Time is of the [...]
Welcome to our latest roundup of what's going on in the indie game space. If you're looking for something new to play this weekend, we've got a bunch of options for you. We've also [...]