Since the original Tamagotchi landed on store shelves 28 years ago, not much has changed in the world of virtual pets. The basic gameplay remains, with players being asked to feed, groom and play with small digital creatures inside a handheld device. But new features have also been added, like Bluetooth connectivity and downloadable content (they're also a little bigger than before). This month, however, Hasbro is throwing its hat into the ring with the Nano-Mals, a $20 device that takes the standard features of a virtual pet and aims them toward a new purpose: fidget toy.<br /> The first thing you’ll probably notice when you pick up one of the eight initial Nano-Mals models is how cute they all are: they’re styled after both common and uncommon animals, including two cows, [...]
DJI might be an innovative company, but it has been playing catch-up to rival Insta360 in the action cam world. A perfect example of that is its latest product, the Osmo Nano ($299). It follows a path [...]
For the last six months, enterprises wanting to deploy high quality AI image generation at scale have faced an uncomfortable trade-off: pay premium prices for Google's Nano Banana Pro model, or s [...]
Hasbro's Wizards of the Coast has laid off 30 people who built Sigil, its recently released virtual tabletop experience, Polygon reports. The app allows Dungeons & Dragons players to build vi [...]
The AI image generation market has had an uncontested leader for months. Google's Nano Banana family of models has set the standard for quality, speed, and commercial adoption, while competitors [...]
Sony is introducing a new rewards program for PlayStation owners that lets you purchase exclusive physical merchandise if you've unlocked certain in-game trophies. The company is starting with re [...]
The two big stories of AI in 2026 so far have been the incredible rise in usage and praise for Anthropic's Claude Code and a similar huge boost in user adoption for Google's Gemini 3 AI mode [...]
Even in 2026, VR still feels like tech that isn't quite ready for prime time. When Nintendo released the original Virtual Boy way back in 1995, it was hard for my 10-year-old brain to comprehend [...]