Console makers and game developers like Microsoft, Nintendo and Electronic Arts have created a new initiative, managed by the Entertainment Software Association (ESA), that aims to make it easier to know what accessibility features games have. <br /> The new Accessible Games Initiative has defined a set of 24 accessibility tags that will appear in participating game storefronts and product pages so players can know what features a game has before they buy it. The tags have easy to understand definitions and cover a range of accessibility features games offer, like subtitles, input remapping for controls, text-to-speech and speech-to-text in chat and narrated menus. All of the tags and definitions are available to view on the Accessible Games Initiative's website. The ESA also s [...]
Presented by AudioEyeWhile most organizations recognize the importance of accessibility from a theoretical angle, a stark gap exists between that awareness and actual execution. Companies can't j [...]
Presented by AudioEye In 2020, a blind customer named Juan Alcazar filed a lawsuit against Fashion Nova, alleging that the company’s website was inaccessible and denied blind customers the same acce [...]
Each year, on the same week as Global Accessibility Awareness Day, the accessibility team at Apple shares a slew of upcoming assistive features ahead of their public release. This time around, the com [...]
Some of the most successful creators on Facebook aren't names you'd ever recognize. In fact, many of their pages don't have a face or recognizable persona attached. Instead, they run pa [...]
Microsoft just announced that all digital games and experiences are now accompanied by clearly labeled and standardized accessibility tags. These Accessible Games Initiative tags are designed to " [...]
This Thursday is Global Accessibility Awareness Day (GAAD), and as has been its custom for the last few years, Apple's accessibility team is taking this time to share some new assistive features [...]
Last August, my best friend asked me how she could help her neighbor set her iPhone so she could answer it without picking it up. The neighbor had Multiple Sclerosis (MS), and had lost dexterity in bo [...]